About Us

Look, I'm not going to open this with some corporate nonsense about "disrupting the apparel space" or "leveraging community synergies." This is a story about a short kid, a pencil spaceship, and why dragons are objectively cooler than homework.

Hello!! My name's Herman, and growing up, I was basically a real-life gnome. Short. Quiet. The kind of kid who kept to himself in the corner, probably rolling imaginary saving throws against social interaction. In a world of paladins and barbarians, I was the NPC everyone forgot to talk to. Then fourth grade happened. I met Gabe, another gnome in a school full of giants. He introduced me to a whole new plane of existence: RuneScape (which we absolutely butchered), Magic: The Gathering (we hadย no idea what the stack was), D&D (pretty sure we just made up the rules), Yu-Gi-Oh!, Pokรฉmon, anime, the whole treasure hoard of geekdom. Here's the thing though: as a Black kid, I'd never been exposed to fantasy before. Elves, wizards, dragons, this entire genre was brand new to me. And Iย fell hard. Before Gabe, my grand adventures involved pretending my pencils were spaceships and my crayons were astronauts (look, I worked with what I had). But fantasy? Fantasy made everything click.ย There's something magical about fantasy that still hits me right in the chest. When you're pretending to be a powerful wizard hurling fireballs, or a warrior who definitely has abs under that chainmail, or a rogue with maxed-out Charisma (unlike real-life me) you can beย anyone. You're not the short, quiet kid anymore. You're the hero of your own epic. And the community? Chef's kiss. Gamers, tabletop nerds, the dice goblins and forever DMs, some of the best humans on this cursed material plane.

Then life happened. Gabe moved schools. We lost contact, the way childhood friendships sometimes do (failed our Insight checks, apparently). Growing up meant responsibilities. Jobs. Bills. Adulthood's brutal debuff on free time meant less gaming, fewer late-night sessions, campaigns that never quite got finished. But that love for fantasy? That never left. It couldn't. It was part of me now.ย  I wanted to create something that lets people like us, the ones who still hear the dice rolling, who still remember their first character, who'd absolutely fight a dragon given the chance carry that magic with them. To tap back into those days of infinite possibility, of being whoever we wanted to be, of adventures that mattered. This brand is my way of giving back to the community that gave me so much. It's for every gnome who felt too small, every kid who found their tribe around a gaming table, every adult who still has that vivid imagination but just needs a little reminder to let it out.ย 

Welcome to Arcane Comforts. We're here for the dice goblins, the forever DMs, the stealth nerds, and everyone who knows that the real endgame isn't winning, it's truly the friends and adventures along the way.

(Okay, that was a little corporate. But you get it.)

Roll for initiative. Let's make some magic.

- Herman
Founder, Professional Gnome, Still Bad at Magic: The Gathering, Guilty of party wipes